Jumping into a mission takes between 5-10 seconds, while exiting takes about 2-3 seconds, even on the mechanical drive. I installed the game on both an SSD and a mechanical hard drive and while the SSD was faster, the difference wasn’t significant. The PC version also loads much faster than its Switch counterpart. The game’s visuals have undergone a massive upgrade, including the cutscenes that are rendered in-game, which look much better. The draw distance has been significantly improved, and the textures are sharper, with higher-quality assets in place. However, even with these features disabled, the game looks stunning. Unlike the Switch version, the PC version of Daemon X Machina offers several anti-aliasing options, including FXX and TAA. Marvelous was also receptive to any issues I encountered during my sessions and quickly addressed them with patches. Still, I was impressed by the level of optimization that had been put into the game. I must note that the machine I used was a powerful setup that included an AMD Ryzen 7 2700x and an Nvidia RTX 2080 Super. During my time with the game, I experimented with various resolutions, and even at 4K, the game ran at a smooth 60FPS without any hiccups. I love Daemon X Machina on the Switch, but this is certainly the definitive edition of an already great game.In addition to the elimination of frame rate drops, the PC version of Daemon X Machina offers players the ability to play at higher visual resolutions, including 4K for those with the appropriate hardware. At times it can feel a little one-note, given that you’ll rarely care about anything the game does or says outside the battlefield, but it really is what it is. There’s a lot of build diversity on offer, too, between your Arsenal and your pilot (or Outer) who can both be levelled up with a huge variety of buffs and improvements.ĭaemon X Machina looks and sounds incredible on PC, the thumping, OTT soundtrack adding to the already frantic atmosphere and the improved performance ramping the bombast up past 11. I have, however, played the multiplayer on Switch and, while it doesn’t feel all that different from playing alongside AI, it is nice to be able to communicate and coordinate with other players in the tougher encounters. Exploration mode and split screen coop multiplayer round out the modes, but pre-release I couldn’t test them on PC. Story missions advance in rank, while free play missions simply let you jump into a scenario and earn some extra cash and gear. It’s all voiced though, and the writing may be cheesy but the delivery is, for the most part, pretty good. Many of them can be hired as AI partners in missions, which means you’ll pick a few favourites, but on the whole they will come and go fairly steadily. There are so many characters, most of whom just kind of appear in cutscenes between missions, that’s its almost impossible to keep track of them. It’s a good thing that the combat is so good because the story, while set in an interesting world, is kind of nuts. A selection of weapons, gadgets, and utilities allow you a huge amount of freedom with customisation (and yes, you can customise, decorate and paint your Arsenal, too), and a variety of assault rifles, plasma cannons, missile launchers, laser guns, swords and shields offer you a ton of things to unlock, build and upgrade. The Arsenals fly, too, and as I said in my Switch review, they do a better job by far than Anthem’s Javelins. It’s all a fairly pretty but ultimately straightforward framework from which to hang the combat, for the combat is but drapery hiding a multitude of minor issues that you simply won’t care about while you’re blasting enemy mechs and tanks into tiny pieces. They do this by piloting advanced mechas called Arsenals, themselves powered by a substance called “Femto”, a fallout from the calamity. They all work loosely under one flag, and their job is simple: defeat the AIs and protect humanity. Fighting back against Rogue AIs, you’ll team up with a cascade of supporting characters all repping different mercenary outfits with cool names like “Bullet Works” and “Innocent”. You play as a rookie mech pilot in a world where the destruction of the moon has unleashed a devastating energy source. The faster framerate elevetes the combat and the improved visuals are a massive plus. In 4K and 60fps, this is absolutely goddamn gorgeous. Having spent some considerable time with the PC version, though, I can completely understand their decision. It’s fairly rare for a game to make the jump from Switch exclusive to PC port, and when I first heard about Marvelous Inc’s Daemon X Machina doing just that I admit I wondered why they’d bother, given how good a fit it was on Nintendo’s console.
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